I am writing a story for a video game (a Visual novel,to be exact) that I'm making, and recently I've hit a roadblock. Since the general audience of YU+ME is pretty similar to the general audience I'd like for my game, I thought I'd ask for advice here.
The plot is that the main character is very idealistic about relationships and wants to find a "prince", but at the same time, she finds herself attracted to a girl. The player chooses whether this character continues to search for a prince, whether she abandons her goal and pursues the object of her affections, or whether she tries to reconcile these goals. There's a theme of idealistic relationships versus real relationships throughout the entire thing. Hopefully it'll be pretty awesome, and when the game is done it'll be posted here for the Yumeboard users to enjoy.
Here is my problem: Originally, the main character (for now named Jane) was going to be an ordinary high school student who had an obsession with fairy tales, and wanted to live her life like one. I felt like this made her unrelatable, and, as the viewpoint character, she should be able to be someone the player can understand, at least most of the time.
Here is my potential solution: make the entire world follow fairy tale tropes! Put the story in a place where princes can and do come to save unhappy girls, and Jane will still come off as an idealist, but won't be an idealist who refuses to be in touch with reality.
So, here is my question for all of you lovely Yumeboard denizens: Would you personally be interested more in this story in a high school setting with a protagonist who loved fairy tales and was completely unrealistic, or would you be more interested in this story in a fairy tale like world, with a protagonist who wanted a life that was achievable?
The plot is that the main character is very idealistic about relationships and wants to find a "prince", but at the same time, she finds herself attracted to a girl. The player chooses whether this character continues to search for a prince, whether she abandons her goal and pursues the object of her affections, or whether she tries to reconcile these goals. There's a theme of idealistic relationships versus real relationships throughout the entire thing. Hopefully it'll be pretty awesome, and when the game is done it'll be posted here for the Yumeboard users to enjoy.
Here is my problem: Originally, the main character (for now named Jane) was going to be an ordinary high school student who had an obsession with fairy tales, and wanted to live her life like one. I felt like this made her unrelatable, and, as the viewpoint character, she should be able to be someone the player can understand, at least most of the time.
Here is my potential solution: make the entire world follow fairy tale tropes! Put the story in a place where princes can and do come to save unhappy girls, and Jane will still come off as an idealist, but won't be an idealist who refuses to be in touch with reality.
So, here is my question for all of you lovely Yumeboard denizens: Would you personally be interested more in this story in a high school setting with a protagonist who loved fairy tales and was completely unrealistic, or would you be more interested in this story in a fairy tale like world, with a protagonist who wanted a life that was achievable?